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船副業務討論區

LF3M 9600GS PST

wer456
2011-04-13 16:40 #
LF3M 9600GS PST
I love the Dungeon Finder. I worked on it a lot personally. It is wow power leveling quite successful at finding you a group. It doesn't guarantee a successful group. It's a huge improvement over spamming trade chat trying to find a tank for your three-rogue party. But throwing together up to 5 strangers and asking them to do challenging content that some of the group may have never seen before is always going to be risky.
World of Warcraft supports a lot of solo play. However, we want wow power leveling dungeons to be a group experience. In fact, we think the game is more fun overall when you play with friends, which is why we put so much effort into encouraging players to join guilds for Cataclysm. Running a hard dungeon with friends tends to be a much better experience. Communication feels less awkward, and everyone is generally more supportive of mistakes. You wow power leveling learn the strengths and weaknesses and nuances of players that you run with regularly. There tend to be fewer loot arguments as well. PUGs have their place -- don』t get me wrong. But we don』t want to sacrifice wow power leveling dungeons being fun and challenging for organized groups in order to have everything be conquered by any possible group. Make sense?
I』ve PUGged the Cataclysm content a lot. So have all of the designers. We want wow power leveling to stay in touch with what players are experiencing. Heroic PUGs are definitely harder than going with groups of people you know, but they aren』t impossible. If things start to go wrong, you might want to take a moment to analyze why they are going wrong before you bail. I do weep for those players who join an in-progress Heroic Rajh wow power leveling attempt (with suspicious player skeletons everywhere), immediately pull without any discussion, and then have the tank leave the group following the first wipe. That』s not fun for anyone and not going to lead to success. These aren't the originalScholomance or Arcatraz runs that could take four hours with respawns. Making a couple of concerted attempts on Rajh is probably going to be faster than going into the queue again.